AI Insights · Timothy · October 2022
Top 5 Cannabis Games in Belgium Q3 2022: Performance Overview
In Q3 2022, the top 5 cannabis games in Belgium showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2022, the top 5 cannabis games in Belgium displayed a range of performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users.
Hempire - Weed Growing Game by LBC Studios Inc. saw its weekly revenue peak at approximately $501 at the end of September, with a notable increase from $320 at the beginning of the quarter. Weekly downloads showed a significant spike, reaching 584 in the last week of September from 149 at the start. The game also experienced growth in weekly active users, peaking at 1.1K in the final week of September.
Weed Factory Idle from Spider Solitaire had a relatively modest revenue performance, with weekly revenue peaking at $57 in early July before dropping to $18 by the end of September. Downloads saw a decline towards the end of the quarter, dropping to 82 from a high of 348 in mid-July. Active users also decreased, from a peak of 770 in mid-July to 323 by the end of September.
Weed Firm 2: Back To College by Ludum LLC experienced fluctuating revenue, peaking at $120 in mid-July and ending the quarter at $42. Weekly downloads were inconsistent, with a high of 72 in mid-September but dropping to zero in the final week. Active users saw some fluctuation as well, with a peak of 167 in mid-September before dropping to 58 by the end of September.
Weed Inc: Idle Tycoon from Metamoki Inc. had a consistent revenue stream, peaking at $263 in early August, and ending with $218 in the final week of September. Downloads were relatively low, with a peak of 65 in mid-August and a drop to 47 by the end of September. Active users remained fairly stable, with the highest number being 376 in mid-July and ending at 255 in the last week of September.
Wiz Khalifa's Weed Farm, also from Metamoki Inc., saw a peak in weekly revenue at $161 in mid-July, but this figure fell to $6 by the end of September. Downloads were low throughout the quarter, peaking at 99 in early August and dropping to zero in the final week. Active users showed a peak of 179 in mid-August but declined to 91 by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.